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#Gradius 2 pc engine psp#
Ported to PSP as part of Gradius Collection, for a proper North American release.Ported to Famicom, PC Engine, X68000, and Japanese cellphones.Gradius II: The Ambition of GOFER (1988, arcade not to be confused with Gradius 2).Ported to Japanese Saturn and Playstation in Konami Antiques MSX Collection.Gradius 2 (1987, MSX Nemesis 2 in Europe).Life Force (Japanese arcade version, with completely overhauled graphics and a Gradius-style power-up system).Life Force (American arcade version, with changed plot and some changed backgrounds).Ported to PSP as part of Salamander Portable.Ported as part of Salamander Deluxe Pack to the Japanese Saturn and PS.MSX port ported to Japanese Saturn and Playstation in Konami Antiques MSX Collection.Ported to NES, MSX, PC Engine, Spectrum, Commodore 64, Amstrad, Japanese cellphones, X68000.Ported as part of ' Konami Classics to the DS.Ported as part of Gradius Deluxe Pack to the Japanese Saturn, PS, and PC.MSX port ported to Japanese Saturn and PlayStation in Konami Antiques MSX Collection.Ported to NES (which retained the Gradius name for its overseas releases), MSX, PC Engine, Japanese cellphones, PC88, X1, X68000, Spectrum (as Nemesis the Final Challenge).
#Gradius 2 pc engine series#
Also compare Otomedius, an anime parody series which has a lot of breasts and Fan Service. And pumped with enough LSD to drop an elephant. The first Gradius was released in 1985, but in a real-life Retcon, the 1981 game Scramble was declared part of the series in Gradius Galaxies.Ĭompare Parodius, which is Konami taking this series and giving it a Cute'Em Up redesign. It is because of Gradius that "Option" is often used to describe a powerup that provides the player with an Attack Drone. The traditional sequence is Speed Up, Missile, Double (a bidirectional cannon), Laser, Option, and Shield. Essentially, powerups in Gradius are currency this is in contrast to the system later used by R-Type, where there were multiple types of powerup each with a specific application other shooters would typically copy one of these two systems. The player may elect to purchase the powerup currently pointed to by the counter, which resets the counter to the beginning. Collecting tokens advances a counter along a track. destroying an entire enemy wave (or special Palette Swap enemies) drops a glowing token. The Power-Up scheme in Gradius is unusually involved, and was particularly so for its time. there are many Gaiden Games, however, so the total game count is enormously larger than five.

Its most recent installment is Gradius V for the Playstation 2. The player controls the Vic Viper, a small starfighter, and faces off against the forces of the Bacterions, and generally destroys everything.

No part of this site may be reproduced without permission.Konami's Gradius (also called Nemesis in some incarnations) is one of the seminal side-scrolling Shoot'Em Up series. Registered trademarks and tradenames are property of their respective owners. See also: Nemesis 3: The Eve of Destruction Although the X68000 remake is well-liked by those who’ve played it, many games-players prefer the original MSX version of Gradius 2 for its charm and unique colour scheme. The X68000 port is basically an enhanced remake, with graphics on par with Gradius III. Gradius 2 was converted to the Sharp X68000 – with graphics and sound enhancements – as Nemesis ’90 Kai. While the boss is exploding, after being defeated, if you fly towards them you’ll access a “mini level” that contains secret ship enhancements – if you manage to complete the extra mini level. Gradius 2 features new power-ups that temporarily give the ship offensive and defensive enhancements.Īnother difference with Gradius 2 is the inclusion of secret mini levels that are accessible during boss battles. The game also has more of a focus on the story, with cut sequences showing how it plays-out. Unlike previous games in the series, in Gradius 2 you do not fly the Vic Viper, but a ship called “ Metalion“. Like the first MSX Gradius: Gradius 2 was released as a cartridge and was a reasonable success. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series. Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987.
